Bracket Three decks meet the following restrictions: No more than three cards from the Game Changers list No extra turn cards intended to be chained together No early-game two-card combos No mass land destruction Bracket Four: Optimized The gloves come off in Bracket Four
When combined with zero-cost artifacts and cards that untap lands such as the two cards on this list that do that simply upon being cast it was rather trivial to produce massive amounts of mana to fuel a huge Stroke of Genius aimed at your opponent, winning you the game on the spot
Mana Value 1: Dizzy Spell If your goal is to use Transmute to tutor for a one-drop, then Dizzy Spell is your only option
Silas Renn works well in more grindy midrange decks, allowing you to sacrifice artifacts for value and recast them
It's like a two mana more Pillage that exiles and then gives you a copy
I especially like swiping commanders with this since changing control doesnt send the commander to the command zone, forcing the impacted player to waste a removal spell on their commander before recasting it