Games are played 1v1 in best of two matches (one match where player A goes first and another match where player B goes first), but the players who submitted the decks do not actually pilot the decks, instead, the games are played automatically under the assumption that both players have perfect information and will only make decisions that will lead to a win (or a tie/draw in the case where a win is not possible)
Still, Zombies in EDH die so frequently that limitation is probably necessary to step Wilhelt from being game-breaking
I eventually undid me going down to two Quicksilver Amulets and went back to a playset by reducing Rasputin to two
Skirk Prospector is either feast or famine when it comes to deckbuilding
I mentioned I play it over Brainstorm often and this is because it is self contained, I don't need to hold it to milk the potential from it, as soon as I have a spare mana at the end of your turn I can fire it off and it will be about as good as it gets
My takeaway is that the evaluated booster boxes outperformed other investment vehicles with less riskiness