Fighting never needed much
On top of this, they added a sense of fantasy that was not straying too far away from reality, thus making it much more accessible to a casual fan
When you want to be hitting a land drop, or even multiple land drops, each turn, having a land you can bounce like this is ideal
The ultimate flex for any player would be to create a deck where all the Energy cards are secret rare ones as not only does it cost alot, but it also looks phenomenal too
Pokmons one-on-one attach-energy-and-attack battles are straightforward - especially if youve played the video games, which it closely emulates - and while Magic: The Gathering can pack individual cards with a novels worth of rules text and keywords, its basic turns are all fairly simple
While training for the WRGP, Team Catastrophe played the dark card given to them by Primo while riding on the highway in order to sabotage Crow, resulting in a shoulder injury serious enough that he must sit out some of the tournament