Anytime one or more creatures an opponent controls deals damage to another one of your opponents, both you and the attacking player draw a card
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Your deck relies on intricate synergies and key cards, and is incapable of finishing off an opponent with combat damageeither your creatures are too small, or theyve mostly been killed and you have no way to get them back
Phyrexian Tower hides your Sac outlet on an MTG land, avoiding a lot of pesky removal
Even with minimal towns, Id always play this in the right colors since its a Guadosalam, Farplane Gateway baseline
While one mana is pretty easy to pay, the ward effect has the potential to keep your creature protected across several turns, or at least tax your opponent so they cant do multiple things in a turn