Every time I look at this card, my brain tells me its called Megatrons Fate. I love this cards flexibility, and each effect is solid for the six-mana investment either you destroy the biggest artifact threat on the table and get two-thirds of the mana you invested back in Treasure tokens, or you very likely kill all creatures on the battlefield (outside of Brash Taunter, at least) and each player gets four rad counters, which may or may not be of interest to your deck
Mark Rosewater, the longtime lead designer of Magic expansion sets, attempted to address this back in 02
JSTOR 2323590
When you do, cast it for its madness cost or put it into your graveyard.) Creature - Lhurgoyf Discard (CTRL to add secondary) Draw Anje's Ravager This creature attacks each combat if able
Shame!) I will have to disagree with LSV in his set review here, the limitation of non-creature, non-land permanent makes this quite bad for a rare
This is based on the general mismatch in gameplay expectations of new mechanics versus how the synergies would actually work in play