Unmarked Grave Comparing a professionally-designed card to one from a time when the people making cards understood orders of magnitudes less about their craft is silly
Whether you prefer aggressive combat, careful control, or building toward a powerful late-game win , theres a deck that fits your preferred approach
For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that adding green to the mix let us tie in the power matters cards and cards that reference the Planet and lifestream. While Tidus ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that games Sphere Grid leveling system as a way to empower your creatures
You can get either side of a two-color card (or more if the card has more colors)
It's also one power for Shirei brews too
Alternately, we could get a Chandra, but I had trouble finding one that made sense here