I like ultra-strong combo decks, but theyre not my favorite (and sometimes I dont really understand them all that well)
Which is exactly what I imagined you did if you drafted one of those commanders in a Commander Legends Draft
Brawl Agent of Treachery Ancient Tomb Chalice of the Void Channel Chrome Mox Demonic Tutor Disruptor Flute Drannith Magistrate Field of the Dead Force of Will [card]Gideon's Intervention Lutri, the Spellchaser Mana Drain Meddling Mage Natural Order Nexus of Fate Oko, Thief of Crowns Phyrexian Revoker Pithing Needle Runed Halo Sorcerous Spyglass Strip Mine Subtlety Tainted Pact Temporal Manipulation Time Warp Ugin, the Spirit Dragon Ugin's Labyrinth Wash Away Brawl uses Historic cards, but the ban list is a bit different
For example, Fires of Invention in Pioneer has a naturally high curve that allows the deck to run Keruga for free
If you want to go Squirrel tribal, you're close
Here are a few of the playtest cards you might find in a pack of MB2 : A final note on Playtest cards: To our count, there are at least two Playtest cards that were designed by Magic Invitational Champions