The activated ability sweetens the deal, turning your mana rock into a genuine threat and mana sink for the late game
It's both a land and a saga enchantment
This is because of another new Modern Horizons 3 card in Ashling, Flame Dancer, which lets you keep your red mana through the end of steps and phases, which solves the biggest problem with Braid of Fire: needing to use the mana it makes during your upkeep
Trouble in Pairs was removed from the game changers list a while ago, but continues to be one of the best card draw engines that Boros has access to
A respectable three strength solidifies the equation, and even if she only generates one lore per quest, it's hard to complain about a card this strong
Wurms would later become the default go-to 'big beast' in Green