If your opponent doesnt deal with it on your turn and they have no way to block it, you can just keep dashing this to guarantee two damage each turn
In a game where tactical unit deployment, iconic pilots, and devastating command cards decide the victor, staying ahead of the meta means securing your booster boxes and starter decks before they hit the high street
You can end up plus a little mana on the exchange, but the amount of resources sunk for that is absurd
Sure, that means they can counter this, but usually this gets dropped when they tap out on your end step for something like a Memory Deluge
They are more color-intensive, so they can only be cast in a limited variety of Commander decks, but in return, they can destroy a wider variety of targets than mono-colored removal spells can
Tip: Check if your local game store hosts Pokmon League events, a great way to meet other players and trade cards