Until end of turn, that creature has base power and toughness 4/4 and gains all creature types
Disproportionately, those games stick out as some of the toughest games Ive ever played
I've been a huge fan of having hexproof on your commander from playing Narset, Enlightened Master back in the day
The artworks here are absolutely gorgeous and in-person even better, I personally love the division between the shadowy waters and the bright rays of light which Milotic is bursting out into
It gives both Mounts and Vehicles haste, as well as saddles or crews them the same turn they enter
The strategy is to play Mewtwo in the active slot after you have built up enough energy and then use Gardevoirs Psy Shadow ability to refill Mewtwos energy for Psydrive each round, pulling an extra energy alongside the one you are automatically given every round