For the number of things The Great Henge can do, it's a mystery how it dodged being on the Game Changer list
$7.49 Saw in Half (1755 - Foil) Secret Lair $0.79 Dalek Squadron Universes Beyond: Doctor Who $1.29 Kardur, Doomscourge Kaldheim $15.99 City of Brass Teenage Mutant Ninja Turtles Eternal-Legal $1.29 Elturel Survivors Commander Legends: Battle for Baldur's Gate $2.79 Deadly Dispute (Deadpool - Pool Party Foil) Secret Lair $37.99 Wolverine, Best There Is (1737 - Foil) Secret Lair $29.99 Deadly Rollick (1754 - Foil) Secret Lair $1.29 Rakdos Joins Up Outlaws of Thunder Junction $0.79 Alexios, Deimos of Kosmos (0134 - Showcase) Universes Beyond: Assassin's Creed Variants $0.59 Undying Malice Innistrad: Crimson Vow $4.99 Blasphemous Act (1756 - Foil) Secret Lair 0 results found
This is everything a player wants in a control deck
This card is a sideboard staple for decks that want to deal with specific threats like Karn, the Great Creator or Urza's Saga, and its flexible enough to fit almost anywhere
But from the lot of packs I bought, every questionable pack has at least these 5 things in common
There's also some things about the card that I can talk about