Great stuff, Wizards
(Opponent) Opponents Monster Card | Opponents Magic & Trap Card Opponents Deck | Opponents Fusion Cards Opponents Graveyard | Opponents Field Card Your Field Card | Your Graveyard Your Fusion Cards | Your Deck Your Magic & Trap Card | Your Monster Card (You) Page 8 HOW TO PLAY AND HOW TO MAKE A DECK -How to Play- In order to play the game, please progress through the game following these Official Rules In this card game, a single game is called a Duel Three Duels decide the winner, and is called a Match The person who wins twice in a Match is the winner If the result ends up being 1 Win 2 Draws, 1 Win 1 Loss 1 Draw, or 3 Draws, the Match itself is considered a draw The winner of a Duel gets to take the card their opponent bet, however, only do this if both players agreed to it before the Duel starts The card(s) obtained by winning each Duel cannot be used in the same Match The Match winner can obtain not just their opponents bet card, but also their Star Chips

If one of its Fusion Materials was a Blue-Eyes Alternative White Dragon, this effect is upgraded to up to three cards per turn
It grants lifelink and indestructible to other horses, gives them hexproof and trample whenever it attacks, lets you untap all creatures once per turn, and allows you to take an additional combat phase if you've gained at least 25 life in the turn
Hopefully it doesn't - TCG Pocket's ability to keep its battles diverse and surprising is a key part of its deserved success - but even if it does, I look forward to trying to devise a new way to counter it
Choose how many of each card you want, including basic lands or new cards youd like to try