The trick is deceptively simple: take a creature with a useful "when this enters" ability, exile it, and immediately return it to the battlefield so that ability triggers all over again
If left on the field, he can steadily chip at life or threaten important units over several turns
You can force through those last few points of damage with aristocrats and friends to ensure you keep pushing damage even if you cant attack anymore
Charm is not unlike Cryptic Command in that is covers you in lots of ways
This means you can play no other cards, so save the attack for last
If youve ever asked a question like what are my options for a blink archetype?, what are all the black-red lands?, or are there any bant legends that interact with enchantments?, Scryfall, the premier Magic database and search engine, can put the answer at your fingertips in minutes