Like the effects found on effect monster cards, spell cards have different types: Continuous - Active while they're face-up on the field Normal - Single-use cards that go to the graveyard after they resolve Ritual - Used for Ritual summons Equip - Give face-up monsters an additional effect Field - Stay active in the field zone (only one can be active at a time) Quick-play - Can be activated during any phase of your turn, and can be played in an opponent's turn if you 'set' them face-down on your turn first Trap cards Trap cards also trigger unique effects, but you can activate them during your opponent's turn
Not too shabby, but that's a lot of breaks - it's legendary, needs to be attacking, but it will work on stuff like Syr Konrad and such
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Its use depends on you and how you use these strong cards
Im not saying it won't be used as it has a very powerful effect, but it is the most narrow
Its fine, but its just middle-of-the-road for me