Right now, Sickening Shoal is seeing play in a new Necro deck that runs Ketramose, The New Dawn
But when you can be casting creature after creature that draw you cards, ramp you lands, and remove problems from the board, the fact that this relies on combat damage just gets to be kind of a nuisance
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attached to him, making his teammates harder to get rid of in certain games
The biggest weakness of the deck is its speed
There's really not much to say about it, the design is simple yet powerful and, above all, it clearly synergizes with what I've been looking for in every warp card since the beginning of the article: enter the battlefield effects