Cards like this have inherent flexibility in that they cover two slots on your curve and also mitigate the drawback of being legendary by being two different cards in one
Premium selection of single cards and graded slabs
While some cards in this subset will undoubtedly be worth more than others, we like to think that value won't determine the general reception of these designs, as a simple approach can be branded "lazy", but I prefer to think that "less is more" is a far more appropriate angle
Legendary cards are the strongest and most powerful cards in the game, and although they won't break a game, they are still highly coveted for ambitious competition
Traps/Secrets are similar to Spells, but the major difference is that these are reactive cards that activate only under certain conditions (for example, when you or your creature are attacked)
Still, what we pick up over three turns for just three mana is going to end up paying huge dividends