Maybe youve thought about playing it, but didnt know where to start
Shield counters act like temporary totems - surviving board wipes, combat, and pesky removal spells
Cost reductions always useful in green, and decks that want this sort of effect could use more mana sinks
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
The Water Crystal, The Tale of Tamiyo, and Harmless Offering dont accomplish much on their own, meaning that faster strategies can run you over easily
Which Disney Lorcana Starter Decks should you pick