While mana intensive, the ability to repeatedly refute an opponent's turn by bouncing their guy combined with the ability to use Disappear as a way to "protect" your creatures in combat (cast Disappear on it and then attack freely, knowing you can save it from lethal damage) made for a very potent enchantment that acted more as a sorcery than an enchantment
The mechanic hasnt been used often and mostly features on cards designed for Limited, but there are some heavy hitters for Commander
At the same time, I was pondering building a Mr
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Player building competitive decks
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