I think a powerful argument could be made that it was not necessarily the cheap and powerful cards that made Madness the dominant Standard deck of its era, but this cheap counter that prevented you from doing anything about it
This is offset by the fact that trigger-enhancers work on abilities that dont make tokens, so you can view it as a trade-off between buffing and utility
The deck that immediately came to mind is Festival Lead, whose attackers meet all the requirements and can maneuver to find the right pieces to discard your hand
Nazar, the Velvet Fang has an interesting name
Recurring Nightmare First Printed: 1998-JUN Banned: 2008-FEB Outside of countermagic, its nearly impossible to stop this card from doing its thing once it gets going because returning it to its owners hand is part of the cost of activating its ability
It has 180 HP one of the highest in the game and its attack, Rampaging Whirlpool, deals 140 damage enough to eliminate the vast majority of cards in a single hit plus removes one energy from a randomly selected card on the board, which could screw up your opponents strategy