The 5-sentence Commander game plan I win by: (combat damage, combo, commander damage, drain, lock, alt win, etc.) I get there by: (tokens, value engine, graveyard loop, spellslinger, stax, big mana, etc.) My commanders job is: (engine, payoff, tutor, glue, finisher, or distraction) My backup plan is: (what you do when the main thing gets hated out) My biggest problem is: (fast decks, wipes, grave hate, counterspells, artifacts, etc.) If you cant fill this in, do not buy more cards
My combo has been dismantled! Sometimes your primary way of winning the game has been dismantled beyond repair
Im sure you can do better
Some specific sets also offer secret cards upon completion, providing even more incentive for players
Players will request to buy your cards when they find something in your collection that they want
Youll be able to see your opponents hand, choose a card, and tax it, whether they're casting it or using its non-mana activated abilities