Combining card draw (or topdeck access like Mystic Forge and Bolass Citadel) and sacrifice value engines like Krark-Clan Ironworks and Scrap Trawler creates a situation where Umori becomes a game-winning combo piece, rather than just an also-there value card
The card is gorgeous, for sure, and you could pull off some hilarious turns with its unique attack Metronome
Sure, if you dont proliferate or something, it can only use the ability once but the great thing about this type of ability is the threat of activation is often enough for people to decide not to block or attack into it, because they end up getting 2-for-1d in a ton of situations
Then, you cannot add Life cards to your hand using your own effects during this turn
However, for the multicolored cards we still had two leftover three's in Chulane, Teller of Tales and Faeburrow Elder.The multicolored cards pack the hardest punch so far from what I've seen
: Create a 5/5 red Dragon Spirit creature token with flying