A 1-mana creature that ramps you and fixes your mana is excellent, but one that also gains a bit of life or drains your opponent
The key takeaway here is: If an MTG card has several types, everything that affects one of its types affects the whole card
When paired with tokens or graveyard recursion, this is an incredibly impactful ability that can repeatedly put an end to most threats on the board
Abilities like Reckless however, dont specify that you have to challenge a character to benefit from it, so a Reckless character could choose to challenge a location instead - or may be forced to
I'll use the lowest price you buy each card for versus the market price, so you'll have a clear idea of the actual value
Sword of Forge and Frontier Land and card draw The Swords of series in Magic: The Gathering run a gamut of usefulness, but all of them cost three mana, grant protection from two colours, add +2/+2 and provide some kind of benefit if you can hit a player with a creature equipped with them