Sadly, the same isnt true for the other cards in this Secret Lair drop, even if they are generally useful
Ruby rush characters can quest for lore damage before opponents have removal ready, creating clock pressure that pure Items decks lack
I can easily see a Thoughtseize deck using Chalice of the Void to similar effect
You can even get some creature power out of card draw with effects like Fists of Flame, Knowledge Is Power, and Chasm Skulker boosting their power or that of your creatures
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However, drawing cards in Judge Tower can be a nightmare, and drawing seven all at once means your opponent has to juggle another seven cards and make sure theyre resolving everything they can at the appropriate times