All things considered, gates individually arent the greatest fixing lands in the gamethey're just inferior tapped lands when compared to Theros s Temples or Outlaws of Thunder Junction s desertslands that do something when they come into playbut building around gates gives you access to some incredible synergy packages that can overcome their initial weakness
Giving lifegain to a removal deck is killer alongside cards like Sanguine Bond, and the lifegain should keep you afloat until you can cast your opponents creatures
If two cards that share all their card types were milled this way, sacrifice this enchantment
Since I started writing these Aetherdrift articles, Ive been really focusing in on trying different Rakdos builds
This efficiency creates a massive tactical advantage, as it forces opponents to deal with a high-threat attacker without you having to overextend your mana
Once your end step begins, it's too late to put a counter on Wakka in order to cause this ability to trigger.