By combining disruption with steady damage, it can outlast aggressive opponents and take advantage of any openings
With a combat bonus for swinging at your opponents, players are likely to take the opportunity to get some hits in
For older stuff, go back up to booster boxes and packs
Some of the best ways to start ramping is dropping an artifact on turn two that taps for mana, as three-mana mana rocks nowadays won't keep up with the format's speed unless they have additional benefits
Second, Korvold can be your Jund commander, and a fairly powerful one at that
Heres every anime card in the set, how to pull it, and how much theyre worth on the secondary market (once Bloomburrow officially releases)