Currently, damage order is used whenever an attacking creature was blocked by more than one creature, however according to WotC, this iteration has become unintuitive, adds a fair bit of rules baggage, and losing it means more interesting decisions and less double-dipping if you know the tricks. The change to damage assignment order is as follows: What Happens During Standard Rotation
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker
To that, I ask: what is a 0/1 mana fixer giving you in mono-green
But this version is even better in some ways, because the +1/+0 boost lasts until end of turn rather than just while attacking, which opens up some interesting possibilities with extra combat steps or Fling-type effects
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Corrupt me