Tune in next time on Magical Thinking, where things get a little wacky, a little goofy, a little silly
Another perfect example of this is Isshin, Two Heavens As One, which reads: "If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time." This is an incredible ability to have on a commander - and building a Commander deck around it is sure to be a blast - but in a Standard set it just feels off
It's not as easy to hunt certain things on that game as it is on something like Legends: Z-A or Scarlet and Violet, but you can endlessly play by walking around
Any additional codes beyond this limit will provide TRAINERS POINTS instead of packs
Card advantage is something that's always appreciated in red, and the Dracosaur draws you an additional two cards every turn while also providing additional creatures and mana
Convenient Target I'm grabbing Convenient Target for my red decks in MKM drafts, and I think Red Deck Wins in Standard may like a copy or two (although it being a sorcery-speed spell is a negative)