I don't usually get this lucky, but it's worth noting there are a handful of such chase cards
I respect the commitment to story, but I play this in the 99 of merfolk decks, and that seems to be where this sleeping god lies best
The biggest issues comes from tokens: Lae'zel's Acrobatics only protects real creatures and cant save the board in token decks
Selesnya Offense (17.7% of the Winner's Metagame) 6 Forest 4 Llanowar Elves 4 Pawpatch Recruit 4 Hushwood Verge 4 Temple Garden 4 Practiced Offense 4 Badgermole Cub 4 Leatherhead, Swamp Stalker 4 Brightglass Gearhulk 3 Abandoned Air Temple 3 Surrak, Elusive Hunter 3 Spider Manifestation 2 Ouroboroid 2 Plains 2 Seam Rip 2 Multiversal Passage 2 Jennifer Walters 1 Meltstrider's Resolve 1 Ba Sing Se 1 Bushwhack 3 Sheltered by Ghosts 3 Rest in Peace 3 Dawn's Truce 2 Erode 2 Elspeth, Storm Slayer 1 Meltstrider's Resolve 1 Soul-Guide Lantern Selesnya Offense is an aggressive strategy that uses Practiced Offense to transform a wide board of creatures into a devastating attack
So the card is good, but these types of cards only really become staples when they are abusable
It can shut down your opponent from winning the game on a specific turn, giving you an additional attack turn to close out the game