Opponent slow on the mana development
It completely razed the battlefield - annihilating both my creatures and their own
Saffgor: This to me seems like a Plan that can see 60 card play, as while it's slow, that second trigger is functionally an extra turn
(Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature
weve worked hard enough to get them in play that we need to be netting some value even when they catch an immediate Swords to Plowshares
I am confined by sleep and defined by nightmare. Crovax Illustrated by Jeff Laubenstein Part of the Reserved List Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp