Head on below for how we can make Twily and friends rainboom to victory
The key to making this card playable is to either have a lot of self-mill or to manifest it onto the battlefield so you can just flip it
Postcombat main phase Same as precombat main phase
I like that the abilities on this commander are very synergistic
Each pack contains 12 Magic cards, including 1 Mystical Archive card (Uncommon, Rare, or Mythic Rare), 1 Lesson card (Common, Uncommon, Rare, or Mythic Rare), 1 Rare or Mythic Rare, 1 foil of any rarity, 1 Wild Card of any rarity, 6 assorted Commons or Uncommons that are thematically connected (with Commons connected to other Commons, and Uncommons connected to other Uncommons), and 1 Land cardplus 1 Art Card and 1 Ad/Token or special card from Magic's history (a card from "The List")
These cards exist outside the game and cant be interacted with like normal Magic cards, since they are not considered permanents