Doubling power exponentially is really scary in the right build
Morph isnt particularly strong and doesnt quest for much, but it's cheap, only costing two ink, and since it can come down early, you can set up some great shift plays just a few turns later
The layout of the cards hasnt changed and we can see the same rarities and symbols used
FromTheShire: It requires you to have the mana to do it though, and given that this costs 3 that's not insignificant
(6/6/2025) If a creature dying at the same time as the equipped creature (including the equipped creature itself dying) causes a triggered ability of the equipped creature or an emblem you own to trigger, that ability triggers an additional time
2 Grab Your Sword 4 Robin Hood - Beloved Outlaw 3 We Don't Talk About Bruno 4 Strength of a Raging Fire 3 Tinker Bell - Giant Fairy 4 Diablo - Maleficent's Spy 4 Diablo - Devoted Herald 4 Pegasus - Gift for Hercules 3 Aladdin - Brave Rescuer 4 Pegasus - Cloud Racer 3 Jafar - Dreadnought 4 Bucky - Squirrel Squeak Tutor 4 Robin Hood - Champion of Sherwood 4 Ursula - Deceiver 4 Beast - Tragic Hero 2 Hidden Cove - Tranquil Haven 4 Let the Storm Rage On The Emerald Steel deck plays around discarding cards from the opponents hand, running them out of resources, and forcing them to rely on top decks