Improbable Alliance Improbable Alliance was my introduction to the power of some of these whenever you draw your second card payoffs
Many action cards or other characters can temporarily buff your friends on the battlefield or even remove damage counters from their injured companions
Ward I Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand
Ben Guilfoyle uses a budget Kess, Dissident Mage control shell as a running example to teach a repeatable process: define a vision, choose the right commander, build in packages, and tune your mana and gameplan over time
Luckily, his Mono-Blue iterations seem fair, and Teferi, Temporal Pilgrim is no excuse
I believe the more aggressive you are, the best is this card, since your opponent might trade tokens and cheap creatures in the early game