The drawback is you have to spend an extra card from hand
Pokemon TCG's future still looks bright, as the demand for their game continues to remain strong.
It keeps things simple and doesn't overwhelm with complex strategies, letting you find your feet at your own pace
I can see this card being really good in decks like Affinity or Amulet, which often use colorless mana but also need specific colors to cast their core cards (like Emry or Arboreal Grazer )
Zero to Hero This is a trading card game, with many of the most powerful abilities reserved for Rare, Super-Rare, and Legendary cards
They are: Lands played by the owner enter untapped At the beginning of the user's combat phase, they can create a 2/2 elemental creature token if they control five or more towns By spending 3 generic and WUBRG (one mana of every color), other creatures under the user's control get +1/+1 for each town under the player's control The ability to play around towns is interesting because it ties perfectly with MTG 's land cards with the town subtype introduced with the Final Fantasy set, which includes 23 of them