Cover legendaries with moderate demand driven by game nostalgia
Then, have an opponent gain control of it by triggering Iroh, Tea Master, or activating the ability of Zedruu the Greathearted
Journey into Nyx Standard | Eric Rill Planeswalkers (7) 1 Jace, Memory Adept 2 Elspeth, Sun's Champion 4 Jace, Architect of Thought Spells (26) 1 Negate 1 Syncopate 2 Celestial Flare 4 Azorius Charm 4 Dissolve 4 Sphinx's Revelation 4 Supreme Verdict 1 Banishing Light 4 Detention Sphere 1 Elixir of Immortality Lands (27) 5 Island 5 Plains 1 Temple of Deceit 1 Temple of Silence 3 Mutavault 4 Azorius Guildgate 4 Hallowed Fountain 4 Temple of Enlightenment Sideboard (15) 2 Nyx-Fleece Ram 1 Deicide 2 Celestial Flare 1 Aetherling 1 Blind Obedience 1 Dispel 1 Negate 1 Pithing Needle 2 Gainsay 3 Last Breath While he definitely fits there, Nyx-Fleece Ram has potential in a main-deck slot
The equipped monster cannot be destroyed by battle
Thought Scour puts a random card into your hand, Opt lets you choose a known card or the mystery box, Sleight of Hand is the same two-card choice with an open mystery box, and Serum Visions lets you keep both or neither of the two cards you see
Cards that seem a bit random on launch will often receive additional support later, effectively serving as teasers for full archetypes in retrospect