The deck revolves around constant recovery and removal by sometimes playing a single card per turn
When a sorcery spell resolves, the actions stated in its rules text are followed
The fact of the matter is that casting a Solemn Simulacrum in Bracket 3 or above can often feel pretty tame compared to what your opponents might be doing
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Stick this in decks that go wide and go tall: Rishkar, Peema Renegade, who distributes counters like Oprah Hamza, Guardian of Arashin, who cares about creature power and discounts spells Selvala, Heart of the Wilds to ramp and draw in glorious green greed Conclave Mentor to bulk up and pad your hand The one-per-turn clause stops the abuse, but it still gives you free cardboard just for doing what Green does best: grow
It takes a hit from the existence of Torment of Hailfire and Exsanguinate, cards with the same potential ceiling but only requiring one color