For example, if a player would create 30 Treasure tokens while their opponents control three Halving Seasons, they would halve 30 to 15, halve 15 to 7, and then halve 7 to 3, and end up creating three Treasure tokens
it will show you how to identify rarity on any card, understand the nuanced relationship between rarity and value, and even use these principles to build a legendary game of your own
Whenever you deal excess non-combat damage to a dork
Hapatra, Vizier of Poisons and Temmet, Vizier of Naktamun I often talk about how top-down design requires hitting resonant concepts that the audience is aware of
A nice thing about this commander is that its ability works whenever you attack with any creature, so its ready to go as early as turn 4-5
Legendary Creature - Goblin Color tag templates(None) Lagomos, Hand of Hatred At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste