They are described in the craft ability itself and may vary from card to card
They generate a powerful card and mana advantage that makes them staples in control lists for many competitive, 60-card formats and auto-includes in many Commander deck lists
This isnt the first issue with Secrets of Strixhaven and holo-stamps though, as an image of the Prismari Artistry Commander Deck with cards missing holo-stamps altogether was also posted on X
Azorius Equipment | Standard | Travis Hall Creatures (18) 4 Cloud, Midgar Mercenary 4 Staunch Crewmate 3 Adelbert Steiner 3 Zack Fair 2 Danitha, Benalia's Hope 2 Kemba, Kha Enduring Artifacts (17) 4 Assimilation Aegis 4 Cryptic Coat 3 Spring-Loaded Sawblades 1 Basilisk Collar 1 Buster Sword 1 Celestial Armor 1 Lavaspur Boots 1 Lost Jitte 1 Sword of Forge and Frontier Planeswalkers (1) 1 The Aetherspark Lands (24) 6 Plains 3 Island 4 Adarkar Wastes 4 Floodfarm Verge 4 Seachrome Coast 2 Restless Anchorage 1 Ishgard, the Holy See And there you have it, five decks to get you started in Final Fantasy Standard
I felt that way when they introduced mechanics like exert, and using overload here to make a card that perfectly blends the flavor of Damnation and Wrath of God is just awesome
It also puts the creature into play, unlike Worldly Tutor or the expensive reserved list Survival of the Fittest