The more creatures you have that meet this power threshold, the further Dragonhawk can dig into your deck to either play cards or deal damage
Doing so not only burns through their deck at an alarming rate once it gets going, but also powers up The Wise Mothman himself
At the big picture level, all Ill say is that this surplus of efficient removal has made it very very hard to dominate early game with raw tempo, as your opponent can likely respond and pick apart whatever cheap creature rushdown you had cooking
You play creatures that give benefits when they die, sacrifice them to outlets that provide even more benefits, and sit back as your opponents drown in a sea of value
5) Waylay Much better when it could be played at the end of an opponent's turn, giving you a bunch of 2/2 hasted creatures for your next attack phase, but still a potent creature killer
People often reanimate this just to chain into their win conditions immediately