On a real card, and this goes for cards from the very first set, from '98, to cards printed yesterday, it doesn't pass through until you get right close to it
If so, this seems a solid choice
The only advantage this thing has over the other tutors is speed which means unless you are finding Craterhoof with it and ending the game on the spot you are better off with most other cards
This is a Physical item
Its catalog remains tournament-legal, and there's no shortage of powerful pulls, so in a very real way, the expansion hasn't been brushed aside despite the arrival of sets like Battle Styles and Brilliant Stars
Essential info Players: 2 Difficulty: Easy Time to set up: 2 minutes Time to play: 20 - 60 minutes Age: 6+ Training wheels Crack open the box and you'll find an annotated board with rules for moment-to-moment gameplay, tokens to track damage, a holographic coin for determining who goes first, and three possible decks to choose from - Fire, Electric, or Psychic