Win Condition And Flaws The primary win condition of the deck is winning through combat
Making X 2/2s for X mana is a sweet deal, but paying mana at the end of the turn when you likely need to spend it to enable the life loss needed to trigger this in the first place is pretty miserable
Funnily enough, now that Im at the end of this piece, it actually feels like theres a little bit of a disconnect between the main LCC set and the accompanying Commander precons
Because Ghost Ark only needs a crew, you can trigger it again and again, and with Imotekh or Trazyn in the mix youre banking tokens or mana each cycle
Theyre fairly complex cards, which typically excludes things from Magics lowest rarity right off the bat
At common, creatures that generate additional bodies, like Gravpack Monoist and Knight Luminary, will shine brightest in white-black