#6 - Jodah, the Unifer/Jodah, Archmage Eternal The first of the multi-card entries on this list, we've paired up the Jodahs because they both fit the same niche, 5-color spellcasting Commanders
But Wizards of the Coast has begun to more Ghostly Prison and Propaganda effects in creature form, such as old-school Windborn Muse
If your strategy revolves around Auras, Winds of Rath is the ideal card to pick it will protect your creatures from removal, and often end up being asymmetrical
Interrupts and mana sources were removed from the game and combined into instants during the famous Sixth Edition rules change back in 1999
With other complementary artifact mana sources like Thran Dynamo and Grim Monolith, decks could count on being able to get the kind of mana you'd need to justify packing the cards that would let you use the mana from Metalworker to deliver the knockout blow, and their presence lets you turn that Metalworker mana into permanent giant amounts of mana rather than just a one shot deal
Removal is good in all decks, but more necessary in control decks