With these new Commander cards being consigned to pre-cons instead of full sets, it means that sets like Kaldheim, Strixhaven and Adventures in the Forgotten Realms can stay focused on the other constructed formats
Strangely, Dragon Piper can destroy its owner's own Dragon Capture Jar to force all Dragons to Attack Position, not just the opponent's
When on the field, it can't be targeted or destroyed, allows the player to summon Monsters to their Spell and Trap zones, gives every Monster on their side of the field an extra 500 ATK, and to top it all of, can be discarded from the hand to negate the effect of any card
Plus, it's a great place to aim fight spells early on
There's a whopping one 5-color commander precon , stop me in the comments if you can think of another non-Secret Lair Commander precon that came out on it's own with no balanced counterpart
The PSP's screen affords the game plenty of opportunity for crisp, clean character portraits during conversations, and some of the warping cards and slightly trippy backgrounds during duels at least serve to throw some eye candy onto the screen