Plus the ability to give the +2/+0 and potentially trample/vigilance to another is also cool
These lands might at first appear innocuous - you can pay a life to fetch one of two different land types, so what
Even strategies built around Oil Counters, Shield Counters, Charge Counters, or Sagas become much clunkier, since your opponents are only getting a fraction, and sometimes even none , of the value those cards were supposed to provide
Then you may sacrifice another creature or artifact
You can make the counterargument of what good is a card if it has no use under a given scenario, but the only scenario where it doesn't have a use is if you already happen to be winning
The double land searching on ETB is cool and all, but the stax effects here shuts down so much