All these creatures entering the battlefield means we should look for ways to exploit that
If we were to focus on this aspect of Slime Against Humanity, wed end up with a spellslinger deck that addresses one of the main weaknesses of the archetype: a lack of board presence
This three-mana spell stops your life total from changing and everything you control phases out of the game until your next turn, rendering you all but untouchable
For the longest time, black card draw was always rare, but this was apparently safe enough to put into common
If you were playing fair, there was no way you could compete with that if the deck pulled it off and many games were won simply due to a willingness to play a card this powerful, allowing such decks to win long games they would otherwise be lost in
I've also been experimenting with Fiend Artisan as a way to find your pieces, but I haven't figured out the proper balance between that and card draw quite yet