He does so very very much and is just one mana
It's a great deck for starters, not just because of the limited colors, but because it helps teach a wide range of mechanics in a simple-to-understand manner
Most of the cards above fall into the following categories: Efficient Removal Build-around Card Draw Taxing Effects Card Advantage through Flexibility/Modality Aggressive Token Production Blink/Flicker Effects From this, we can begin to carve out Whites pervasive identity, at least when it comes to playable cardseven if that doesnt meet what Wizards considers the design space White should occupy
And if your commander has red in its color identity, evasion, and has power five or more, Id likely just add Dragon Cultist to the 99
1: Create a 3/3 green Phyrexian Beast creature token with toxic 1
The God Cycle All these gods are indestructible and have a certain condition that needs to be met in order to be able to attack and block