It's the perfect land for this set, though, as it's filled with a lot of creature types that any type of deck from any format can easily build a tribal-themed deck, and Cavern of Souls easily makes it much easier to do
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The only issue with Owner's Pokemon is that they often only interact with other Pokemon within the same archetype and do not get enough support, making the entire archetype as a whole feel very weak
Your strategy should line up like this: Your opponent has used half of their deck to summon and customize their monsters
Were back in the creepy lands of Innistrad for Crimson Vow
Then your Commander will come back with a +1/+1 counter when it dies, if it didn't have one, so that's a nice way of getting one free redo before it heads to your Command Zone, which also encourages the swinging