In total, ten cards just arent craftable or useable on MTG Arena at the moment, which is definitely annoying
Tireless Angler Spellbook Fleet Swallower Nadir Kraken Spined Megalodon Archipelagore Sigiled Starfish Moat Piranhas Pouncing Shoreshark Stinging Lionfish Serpent of Yawning Depths Riptide Turtle Mystic Skyfish Sea-Dasher Octopus Voracious Greatshark Wormhole Serpent Ruin Crab For flavor purposes, Tireless Anglers spellbook rules
This was so weak in testing I didn't even bother trying it in the budget cube
Right now, the Standard format is full of cards that cost three, four, and five mana that are good rates, powerful for their respective costs, and offer some form of card advantage
It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor
Very playable and will grind out most games for you if he lives long enough, the feel of having him about in a relatively even game is that of drawing an extra card every turn, you just wind up ahead after a while