That is why I propose the following idea: WotC used two sheets, one with 77 commons/Basic Energies and 44 uncommons, and one with 77 commons/Basic Energies and 44 rares
This is the type of issue that can potentially kill card values
They are quite cheap, though
Adding a story mode or more randomized battles, along with balancing the advantage of going first, would make a big difference in the games replayability and fairness
Blue-Red Creature (22) Tyrant of Kher Ridges Sarkhan, Soul Aflame Shivan Devastator Ragefire Hellkite Aether Channeler Ingenious Prodigy Goddric, Cloaked Reveler Kolaghan Warmonger x3 Archive Dragon x2 Dragon Whelp x3 Shivan Branch-Burner Stormkeld Prowler x4 Roc Hunter x2 Instant (8) Witchstalker Frenzy x3 Quick Study x2 Lightning Strike x3 Enchantment (3) Stasis Field x3 Artifact (1) Land (26) Swiftwater Cliffs x4 Island x11 Mountain x11 This deck plays as a typical blue-red aggro/tempo deck, with red aggressive creatures and burn, supported by some card draw in blue and late-game cards like Archive Dragon
You just don't always know what that something is yet." It is an honor, for the Gavins past and the Gavin present, to be able to work on this set