This hardly matters as they have no Fusion Monsters anyway
It gives all creatures hexproof and indestructible for a turn, gives all players hexproof, and makes it so that no one can lose life, win, or lose the game that turn
(2025-06-06) If Vincent isn't on the battlefield when its last ability resolves, use its power as it last existed on the battlefield to determine whether it deals damage to each other opponent
Its the most played wrath alongside Toxic Deluge and Cyclonic Rift, and for good reason it generally costs a negligible amount of mana and can mostly wipe the board of creatures every time
If an opponent attempts to remove one of my combo pieces by destroying one of the two creatures, Kenrith gives me a way to bring that creature back into play so I can try again
In the example above, the player owns 27 cards