The idea behind this one is that, rather than choosing your commander first, you decide on what your deck wants to do first
That said, having two Elf lords in Historic (with Imperious Perfect joining Elvish Clancaller) is a huge boost for the tribe, giving it a much more legitimate beatdown plan to go along with its combo-like ability to draw through the deck with cards like Beast Whisperer and Vanquisher's Banner, before finishing the game with a massive Finale of Devastation, perhaps with the help of a flipped Growing Rites of Itlimoc producing a Gaea's Cradleesque amount of mana
Prototype is the Magic mechanic equivalent of you get what you pay for. It allows for your creatures to scale with whatever phase of the game you find yourself in, turning the cards into semi-modal creatures
By then, ABU had been released as well as Arabian Nights, the first magic expansion
The face commanders for Mystic Intellect was Sevinne, the Chronoclasm, who copies instants and sorceries you cast from your graveyard
Nexus of Becoming Nexus of Becoming does far more than simply draw cards